Thank you everyone for giving me some ideas to pursue. I'm going to explore this area a bit more and will be sure to report back if I manage to do something interesting. Erik On Thu, Mar 29, 2012 at 6:57 PM, Jonathan Rochkind <[log in to unmask]> wrote: > On 3/29/2012 5:05 PM, Chris Fitzpatrick wrote: >> >> locally and push them rather than rely on Heroku to precompile them >> (currently when I push, Heroku's precompile fails, so it reverts to >> "compile at runtime" mode) ....if anyone has insight into this, please >> lemme know...I believe having them compile at runtime does slow down >> the application... > > > Have no idea why it's not working in heroku, no experience with heroku > (although I'm familiar with the concept). > > But compile at runtime _will_ slow down your app, yeah. Here's a > stackoverflow I asked on it myself: > > http://stackoverflow.com/questions/8821864/config-assets-compile-true-in-rails-production-why-not > > Compiling locally and then pushing should work, and is arguably better in > some ways (why waste cycles on the production machine compiling assets?) > But, if you choose to compile and check into your source control repo, > here's a trick that will keep it from driving you crazy in development > using your on-disk compiled assets... eh, I can't find the blog post on > google now, but it's something like changing config.assets.path = > "/dev-assets" in environments/development.rb, so in development it will > ignore your on disk compiled assets.