Thank you everyone for giving me some ideas to pursue. I'm going to
explore this area a bit more and will be sure to report back if I
manage to do something interesting.
Erik
On Thu, Mar 29, 2012 at 6:57 PM, Jonathan Rochkind <[log in to unmask]> wrote:
> On 3/29/2012 5:05 PM, Chris Fitzpatrick wrote:
>>
>> locally and push them rather than rely on Heroku to precompile them
>> (currently when I push, Heroku's precompile fails, so it reverts to
>> "compile at runtime" mode) ....if anyone has insight into this, please
>> lemme know...I believe having them compile at runtime does slow down
>> the application...
>
>
> Have no idea why it's not working in heroku, no experience with heroku
> (although I'm familiar with the concept).
>
> But compile at runtime _will_ slow down your app, yeah. Here's a
> stackoverflow I asked on it myself:
>
> http://stackoverflow.com/questions/8821864/config-assets-compile-true-in-rails-production-why-not
>
> Compiling locally and then pushing should work, and is arguably better in
> some ways (why waste cycles on the production machine compiling assets?)
> But, if you choose to compile and check into your source control repo,
> here's a trick that will keep it from driving you crazy in development
> using your on-disk compiled assets... eh, I can't find the blog post on
> google now, but it's something like changing config.assets.path =
> "/dev-assets" in environments/development.rb, so in development it will
> ignore your on disk compiled assets.
|