Hi Jason, > I have mostly worked in the iPhone Simulator, but in this case you will > miss out on testing some of the device's resource limitations. This does seem to be the more the case for the iPhone Simulator. And I think you are correct to point out that the difference between a simulator (as comes with the iPhone SDK) and am emulator (as come with the Android or Palm SDKs) is more that must a matter of semantics. The Stack Overflow forum has some interesting things to say on this topic [1]. > If it supported multi-touch and rotation, it would probably be a great > testing environment. For now, I'll just keep an iPod Touch on my desk. If by rotation, you mean switching between portrait and landscape orientations, then the iPhone Simulator *does* support that. I also believe you can do some multi-touch on the Simulator via the "option" key + mouse controls [2]. Having an actual iPhone or iPod Touch is definitely the best testing environment though for that platform! -- Michael [1] Stack Overflow > iPhone device vs. iPhone simulator http://stackoverflow.com/questions/380062/iphone-device-vs-iphone-simulator [2] See a video: http://www.youtube.com/watch?v=wGu52JNUSpQ # Michael Doran, Systems Librarian # University of Texas at Arlington # 817-272-5326 office # 817-688-1926 mobile # [log in to unmask] # http://rocky.uta.edu/doran/ > -----Original Message----- > From: Code for Libraries [mailto:[log in to unmask]] On Behalf Of > Jason Casden > Sent: Monday, March 01, 2010 12:53 PM > To: [log in to unmask] > Subject: Re: [CODE4LIB] C4L10 "Mobile Web App Design" slides > > I have mostly worked in the iPhone Simulator, but in this case you will > miss > out on testing some of the device's resource limitations. I have had > issues > both with a native application and a mobile web app where I had smooth > sailing in the simulator but then had crashes due to memory limitations > on > the actual device. Also, I have run into some things (maps) which run > great > in the simulator, but are crap on the device. While the simulator is > still > hugely useful and does allow you to fake an out of memory call, it's > definitely not complete (in this case). > > Actually, I bet this is a Simulator vs. Emulator issue. I see that the > Palm > webOS Emulator runs in a virtual machine, and I am able to get some > slow map > performance out of it. If it supported multi-touch and rotation, it > would > probably be a great testing environment. For now, I'll just keep an > iPod > Touch on my desk. > > Jason