Hello all, Does anyone have experience with esports/gaming PCs in academic libraries? If so, I would love to hear from you! At my library, we are considering creating a small esports area with 4 dedicated computers (to start, at least). Surprisingly, the university has never delved into esports before, so I am hoping to potentially use these computers to seed a student club, library events centered around competitive gaming, or (eventually) collegiate/level leagues. We have strong collaborators in our campus IT department, and we have potential to involve other campus partners such as campus rec, athletics, student engagement, etc. As I start preparing a proposal, I would love to hear some perspectives from libraries that have pursued this trajectory. * What challenges have you faced? * Were the computers built in-house or purchased from a manufacturer (e.g., Alienware)? * What outreach/programming have been most successful? * What promotion methods have been most successful? * Do you offer headphones or other accessories for checkout? * How have you approached assessment/evaluation? Thank you! Nathan Sonnenschein (he/him) User Services & Experience Librarian Montana State University Billings Library LI 219 | 406.657.1665 | Meet with me!<https:[log in to unmask]> [log in to unmask] [cid:[log in to unmask]]