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Dear all,
Please see below for information from the Digital Preservation Outreach & Education Network regarding an upcoming, free virtual workshop to be held in May!
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Dear Community,
Register by May 3rd for a free, on-line workshop offered by the Digital Preservation Outreach and Education Network!
There is no application necessary, but please RSVP to attend.
Link with more information and registration form: https://www.dpoe.network/upcoming-workshops/ (scroll all the way to the bottom!)
For more information or questions: Kirk Mudle, Program Manager for DPOE-N, [log in to unmask]
An Introduction to Software Preservation and Emulation
When: May 7th & 9th, 2024, 1pm-3pm EST.
RSVP Deadline: Friday, May 3rd.
Este evento contará con la interpretación simultánea de inglés al español
Description:
What do you do if you get data off old floppies, CD-ROMs, or hard drives, but still can’t access the files because they depend on decades-old software? What if the files lose data or don’t look right when converted or opened in a modern format? Emulation can help by recreating the whole computing environment your data was originally intended for. But it also requires a familiarity with software and computing systems that takes significant time and is often outside the bounds of traditional archiving and cultural heritage work.
In this two-day workshop, participants and instructors will take a step back from our day-to-day work and consider the question: What is a computer? Using this question as an anchor, participants will gain conceptual and practical experience with the concerns of incorporating software preservation and emulation into digital preservation workflows.
On day one, participants will gain perspective on the landscape of software and software-dependent collections and build basic familiarity with components of computers and virtual machines. On day two, we’ll work directly with emulation and digital preservation tools, and take time at the end of the day to reflect on the role of emulation as a preservation and access strategy within a cultural heritage context.
Learning objectives:
Become familiar with software and software-based collections, both conceptually and via use case examples
Develop a framework for thinking through persistent and emerging preservation and access questions for complex, born-digital collections
Learn foundational components and structure of computing hardware and virtual machines (VMs)
Break through apprehension to use emulators: with some guidance in exploration and decision-making, all of us are capable of leveraging these tools
Learn why collaboration is essential for this work, and identify opportunities and communities to practice your new skills
Instructor bios:
Ethan Gates (he/him) is a Software Preservation Analyst for Yale University Library and leads user support and documentation for the grant-funded EaaSI (Emulation-as-a-Service Infrastructure) program of work. He contributed the entry for “Emulation” in The Handbook of Archival Practice (Rowman & Littlefield, 2021) and has served professionally for the Association of Moving Image Archivists, the BitCurator Consortium, and the Software Preservation Network.
Claire Fox (she/her) is a Digital Preservation Librarian at Yale University Library. At Yale, she works to build awareness, strategy, and workflows for the long-term preservation and access of Yale’s software and software-dependent collections. She is also a member of the Software Preservation Network, where she serves as treasurer for the Coordinating Committee and as a co-coordinator for the Metadata Working Group. She lives in Portland, Oregon.
Título: Introducción a la Preservación y Emulación de Software
Cuándo:
7 y 9 de mayo de 2024, 1pm-3pm EST.
Descripción:
¿Qué hace si obtiene datos de disquetes, CD-ROM o discos duros antiguos, pero no puede acceder a los archivos porque dependen de software de hace décadas? ¿Y si los archivos pierden datos o no se ven bien al convertirlos o abrirlos en un formato moderno? La emulación puede ayudar al recrear todo el entorno informático para el que se crearon originalmente los datos. Pero también requiere una familiaridad con el software y los sistemas informáticos que lleva mucho tiempo y a menudo está fuera de los límites del trabajo tradicional de archivo y patrimonio cultural.
En este taller de dos días, participantes e instructores darán un paso atrás fuera de nuestro trabajo cotidiano y se plantearán la pregunta: ¿Qué es un computador? Partiendo de esta pregunta, los participantes adquirirán experiencia conceptual y práctica sobre los problemas que plantea la incorporación de la preservación y la emulación de programas informáticos a los flujos de trabajo de preservación digital.
El primer día, los participantes adquirirán una perspectiva del panorama del software y de las colecciones dependientes del software y se familiarizarán con los componentes de las computadoras y las máquinas virtuales. El segundo día, trabajaremos directamente con herramientas de emulación y preservación digital, y al final del día dedicaremos un tiempo a reflexionar sobre el papel de la emulación como estrategia de preservación y acceso en el contexto del patrimonio cultural.
Objetivos de aprendizaje:
Familiarizarse con el software y las colecciones basadas en software, tanto conceptualmente como a través de ejemplos de casos de uso.
Desarrollar un marco para pensar a través de interrogantes persistentes y emergentes de preservación y acceso para colecciones complejas, nacidas digitales.
Aprender los componentes básicos y la estructura del hardware informático y las máquinas virtuales (VM).
Romper con la aprensión a usar emuladores: con un poco de orientación en la exploración y la toma de decisiones, todos somos capaces de aprovechar estas herramientas
Aprende por qué la colaboración es esencial para este trabajo, e identifica oportunidades y comunidades para practicar tus nuevas habilidades
Biografías de los instructores:
Ethan Gates es Analista de Preservación de Software en la Biblioteca de la Universidad de Yale y dirige la asistencia al usuario y la documentación del programa de trabajo EaaSI (Emulation-as-a-Service Infrastructure) financiado con una subvención. Ha contribuido a la entrada de "Emulación" en el Manual de Práctica de Archivos (Rowman & Littlefield, 2021) y ha trabajado profesionalmente para la Asociación de Archivos de Imágenes en Movimiento, el Consorcio BitCurator y la Red de Preservación de Software.
Claire Fox es bibliotecaria de preservación digital en la Biblioteca de la Universidad de Yale donde trabajacreando conciencia, estrategia y flujos de trabajo para la preservación a largo plazo y el acceso a las colecciones de software y dependientes de software de Yale. También es miembro de la Red de Preservación del Software, donde trabaja como tesorera del Comité de Coordinación y como co-coordinadora del Grupo de Trabajo de Metadatos. Vive en Portland, Oregón.
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Kirk Mudle | Program Manager
DPOE-N | Digital Preservation Outreach & Education Network
PRATT INSTITUTE
School of Information
144 West 14th Street | 6th Floor | New York, NY 10011-7301
[log in to unmask] | dpoe.network | @dpoe_network
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