Thanks, Mark. I'll add you to the list of interested people!
Everyone else - I'm getting responses from interested developers and am
happy. I'd also like to find designers, project managers, testers, and
anyone who can produce a specification for what we should be building.
--keith
On Mon, Feb 9, 2015 at 4:53 PM, Mark Pernotto <[log in to unmask]>
wrote:
> Keith,
>
> I'm definitely interested. I've done iOS and some HTML5 development. I'm
> unable to attend Code4Lib this year, however. Feel free to reach out
> whenever you return from the conference.
>
> Thanks!
> Mark
>
>
>
> On Mon, Feb 9, 2015 at 8:05 AM, Keith Gilbertson <[log in to unmask]>
> wrote:
>
> > Hello,
> >
> > I thought that a fun first project for getting involved in mobile app
> > development might be some sort of code4lib app.
> >
> > I've done some initial prototyping, with a "throw this one away"
> attitude,
> > to try to explore the possibilities.
> >
> > Work has barely started on prototyping:
> >
> > - a conference module
> > - a journal module
> >
> > and also imagined were:
> >
> > - a swag store module
> > - a code4lib jobs module
> >
> > The prototyping has mostly served to highlight two challenges in
> developing
> > this particular app.
> >
> > 1. This may be better as a multi-person effort, especially given the
> number
> > of mobile platforms (Windows Mobile, Android, iOS, HTML5 mobile, FireFox
> > OS, etc.) and the need to integrate the app with existing technologies
> >
> > 2. Some input is needed from code4lib members on what would actually be
> > useful as a mobile app, if anything. The pieces I've prototyped thus far
> > are done better elsewhere.
> >
> > So I'm at code4lib 2015, and am interested in talking with people who
> have
> > experience or interest in mobile app design, development, documentation,
> > etc. Can we chat?
> >
> > Also, if you have an iOS device with the latest version of iOS and want
> to
> > see the state of the current prototype, send me your email address.
> Andrea
> > Ogier spent some time testing deployment of the prototype to other
> devices
> > for testing, and it seems to work fine. Don't expect much at this point;
> > it's buggy, ugly, and doesn't add value at this iteration, but it may be
> a
> > starting point for discussion.
> >
> > A special word of warning about the included main conference schedule;
> > it's using real data, but due to shortcuts taken during prototyping, it
> > won't update as the conference schedule changes unless I actually
> release a
> > new version of the prototype. It's done better on paper, website, and
> > lanyrd.
> >
> > Ramble ramble ramble,
> > Keith
> >
>
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